And, in classic Game of Thrones fashion, there are also some narrative “surprises” that we can’t wait to see players react to. There are darker themes than what players have come to expect from mobile games because we chose to tell the story in a way that is true to the brand.
We wanted all the classic Northern themes of weirwoods, greensight, ravens, and Night’s Watch rangers to come through in an authentic way using a full cast of original characters. After he disappears from the Night’s Watch, players follow his footsteps into the dark mysteries beyond the Wall to learn why through the eyes of original characters First Ranger Alvar Spyre and his right-hand man Dramon Blackwood. Justin: We’re very excited to tell a story about the origins of Three-Eyed Raven character we see in the show. Across different game modes, players can explore the Haunted Forest in search of weirwood tree knowledge or do battle in special events to fill their castle library’s codex with power.įinally, all of this takes form in PvP where players can deploy their favorite heroes and squads against other players. There is also an important meta layer to the game, where players not only recruit characters to the Night’s Watch but also send their ravens far and wide fetching dozens of unique items, tactics, traits, and abilities to strengthen their roster. Because characters are recruited from different regions, they each bring unique traits, strengths, and abilities to help meet the game’s challenges. so the heart of the moment-to-moment gameplay is building a roster of Night’s Watch characters and leading them into squad-based combat against Wildlings, creatures, Giants, and other dangers of the North. Justin: The player takes on the role of Lord Commander. There is a great deal of depth and intricacy to The Known World that we wanted to capture in the form of a strategy game, and we believe we’ve done that. We wanted players to feel both the darkness that the Night’s Watch faces in the region beyond the Wall, and the distinct regional identities of the Seven Kingdoms (and even some of Essos) in a Game of Thrones experience that encourages players to explore a bit more every session, every day. Player experience the quest to find him through the original story. We set the game’s narrative during a fascinating time in Game of Thrones history - just after Lord Commander Brynden Rivers, a character also known as Bloodraven (and whom, as fans know, goes on to become the Three-Eyed Raven) disappeared while ranging beyond the Wall. Players take command of a castle of the Night’s Watch to defend Westeros, recruiting unique characters from the Seven Kingdoms and beyond.
Justin: The game is focused on the Night’s Watch and the mysteries beyond the Wall. What is Game of Thrones: Beyond the Wall about? This week, we talked to Justin Jones, the project’s Creative Director, about the game’s design. This interview is the first in a series of developer discussions that share details on the upcoming collectible RPG Game of Thrones: Beyond the Wall, to be released on iOS and Android later this year.