Replaced old Celestial Empire Factions with new ones that better fit history and their respective roles.Automatic Fleet Transport now docks to pick up and drop off your armies when possible.added better and worse comparisons to other players in statistics page.Moved religious locks from before the year 1650 to be valid from script in Age of Discovery & Age of Reformation only.Removed Absolute Monarchy from the game, and replaced with a scaling mechanic called Absolutim which is valid from Age of Absolutism.Added Statistics button that opens End game/Statistics view to in-game menu.Unrest slowly increases it in a province as well. Scorched Earth & looting now increases this value instead of having separate modifiers. Devastation: Provinces now have devastation counter that goes from 0 to 100%.Shinto countries now have an isolationism level that can be changed through incidents that trigger during the game.Clicking an action in the list will open a Diplomacy Dialogue with the target country. Macro Builder: The new Diplomacy Tab allows you to list all target countries for specific Diplomatic Actions.Shogunate government type has three special interactions that affect themselves and all daimyos.This creates a breach in the fort, but you need 1 artillery per fortlevel for it. You can now give the order to do an artillery barrage for mil power.Banners don't cost manpower, but cost corruption to recruit, and money to reinforce. Manchu-culture nations can now recruit banners from Manchu culture states.Once a religion has been Harmonized into Confucian teachings, that religion will be treated as a Syncretic religion with no maluses. Confucian countries can now Harmonize with other religions within their group and religion groups.
Harmony affect Tolerance of True Faith, development cost and legitimacy and increases yearly but is reduced if you convert provinces to Confucianism and when Harmonizing with other religions. Confucian countries now have a Harmony value.Five new Subject Interactions for Daimyos.The Emperor of China can now use 20 Meritocracy to enact Decrees that last for 10 years and give various bonuses.Tributary States don't get the "Subject Nation" penalty modifier.Tributary States can call their Overlord in defensive wars, though accepting the call is optional.Tributary States from history are now disabled if starting game without Mandate of Heaven DLC.A message is sent to the Overlord if refused. Trust increases if accepted, decreases if refused. Tributary States can now accept or refuse sending tribute.Added force Tributary State peace option.Added "Force Tributary State" Casus Belli available to the Celestial Emperor on neighbouring countries.Nations can now ask to become a Tributary State under another nation in the Eastern Religion group and/or with horde Government.The Tributary State subject will be expected to give Tribute every year in the form of Ducats, Monarch power or Manpower. Countries in the Eastern Religion group and countries with horde Government can now establish Tributary States.It decays by default and increases for each skill level of hired advisors. The Emperor of China now uses Meritocracy instead of Legitimacy.
Added Empire of China mechanics (Mandate initially held by Ming in 1444).Abilities for Age of Revolutions now scripted and implemented.Abilities for Age of Absolutism now scripted and implemented.You can now start a golden era that lasts for 50 years whenever you have 3 objectives in an age.Abilities for Age of Reformation now scripted and implemented.Abilities for Age of Discovery now scripted and implemented.You can now gain splendor though fullfilling objectives in an age, and splendor can be spent on purchasing abilities.Ages now have objectives that can be fullfilled, and provide power projection if they do.You can now enact edicts in a state, increasing state maintenance by 200% for a benefit for at least one year.Properous states produce more goods and are cheaper to develop in.